Alright. I have recently recovered from a mental breakdown, which was pretty crazy since I saw hallucinations of deceased family members while I was exhausted outside after swimming for a few hours. Because of that, I'll try to help out a lot more now.
Yeah, I also have not been actively editing for the better part of a year now.
I'm thinking to bring the wiki to the next stage of completeness, I'm going to have to do a lot of data pasting, preferably automated with a bot (would be so much work doing manually). Just that it's something I'm not familiar with and I really have not been motivated enough to go through and do all the work myself.
As for progressing the wiki, I believe I need to ask Bob about some developer game assets, otherwise it's a lot of tedious screenshotting that I'd have to do. Article content can always be improved on, but I'm more interested in the data, resources and templates sort of thing.
Have you considered merging all the pages for skills into one article? The actual Skills page itself is dismally lacking in detail and really serves little more purpose than a disambiguation page to link to the individual aricles. In fact, the skill pages themselves do not seem to contain so much info that it would be unreasonable to merge them all into a single, cohesive article
Unless we can justify having more detailed individual articles for each of the 5 skills (how to level, strategies, mechanics, etc), then merging them into the single Skills page wouldn't be a bad option..
Sorry, but there is no need to promote you to Bureaucrat. These aren't ranks in a clan to be handed out lightly. Rather they are positions of function for editing and managing a wiki. I made you an admin because I know you have experience with implememting wiki-wide features and so you have the permissions to do so.
If you want me to promote Garth to Content Moderator, I can do that.
Ok. Personally I broke my streak of editing every day since December 10. I felt a little disconnected and was preoccupied with other things, even though i know there's a lot I still have to add to this Wiki.
I'm not really liking the determinant status, since nearly everyone is determinant. I'm trying to think of a solution, I'm considering removing status entirely. I'll get back to you when I've done some further analysis.
I've looked at other wikis and games (Walking Dead and the Telltale games series), and I've accepted the determinant status, in fact I think it's a good choice. However we need a clear definition for determinant for Survivalist characters in particular, and to limit the number of determinant characters. Something like Determinant characters can live or die depending only on the core storyline, not like for random "at war" shooting for instance, or letting people die due to starvation/thirst etc.
Problem is there are too many determinant characters. Perhaps the definition of 'determinant' needs to be split down more. Some characters have a big impact on the story, while others are just part of a community and don't contribute anything extra. Perhaps the important characters could be called significant determinant or "Significant" for short. Example: Wyatt Ingalls.
If needed, other characters that have some part in a quest, but aren't deciding for a whole community could be called intermediate determinant (I dunno, another word for those semi-important?). And then the ones that have no impact on the story could be called determinant?
I dunno, this kinda messes up the definition of determinant but I can't see any other way around this as Survivalist is different to the Telltale The Walking Dead games, for example.
If there's any others go ahead and fix it. When playing through the game, I was rushing through Santa Maddalena and Los Ceros far more than I was doing in Fort Kohai, and so probably didn't get familiar with everyone's names (especially considering there's 50 people in Los Ceros).